Everything is built from one number per matchup: Δ2 — a
champion's win-rate delta in a specific matchup. Positive means that champion
is favored; negative means they're behind.
Patch weighting. We blend Δ2 across recent patches so the
numbers reflect the live meta without overreacting to one patch's noise. The
current patch counts at full strength; we discount each older patch by a
further 15% — 85% for last patch, 72% for two
patches ago, 61% for three, and so on (0.85 per step), out to 20
patches. The exact patches in today's blend and their weights are listed in the
footer and update each week as new data lands.
We compare your pool against the lane's counter pool: every champion
played often enough to matter (above your Min PR% threshold), minus
anything you've banned and minus your own picks.
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Best answer & the main buffer — for each threat we take
your best Δ2 across the pool; if that answer is a champion you've
marked as a main, it gets a +1 buffer (you play it
better than the average sample). That's how Worst pool matchups ranks
threats and picks the Best answer champion — the Δ2 columns show each
of your champions' actual matchup, so a negative one there means that pick loses.
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Best-adds score — for a champion you don't own, how
much coverage they'd add. We weight each threat they'd newly answer by how
common it is (its pickrate), so beating popular meta picks counts for
more. Higher = a bigger upgrade to your pool.
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Cut "unique value" — how much coverage you'd lose by
dropping a pool member: the threats only they answer, weighted by pickrate.
A low number means someone else has those matchups covered — safe to cut.
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Blind score — the risk of locking a champion in before seeing
the enemy. It sums up every matchup that champion loses, each weighted
by how often you'd run into it. It's a negative number; less negative
(closer to zero) is safer to blind.
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Usage % — roughly how often you'd actually play each champion.
We assume you blind-pick your safest champion on blind games and your best
counter on counter-pick games, then split by your blind-pick rate.
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Cross-role & the comp simulation — League is 5v5, so you can
add an enemy role (e.g. jungle) and its meta picks join the threat lists.
Best adds then becomes a pickrate-weighted simulation of every enemy comp:
it combines each champ's matchups across the roles by multiplying the odds
(so good-vs-their-top but bad-vs-their-jungle nets out — e.g. Malphite into
Yasuo top + Sylas jungle) and ranks adds by how much they raise your
best-pick win rate, counting only the comps where they'd actually be your pick.
The draft assistant uses the same combine across up to five named enemies.
Δ2 is from the champion's own perspective. Match data is sampled, so treat small
differences as noise — the sliders let you raise the pickrate and sample-size
thresholds to filter out thin data.